Best Javascript Game Engines

javascript game engines

Javascript is arguably the most popular programming language around—measured by project count and industry usage. It’s the de facto language of the web, has received enterprise support from companies like Microsoft, and is native for all modern web-browsers.

There’s little wonder that a flourishing ecosystem of JavaScript game engines has emerged in the past decade. These engines vary from robust proprietary environments similar to engines such as Unreal or Unity to lightweight browser-based implementations with thin wrappers around libraries such as OpenGL.

Top JavaScript Game Engines

When hunting for a game engine it pays to consider the application—will it be primarily 3D, will it be entirely 2D, or will it be entirely browser-based? These are some of the questions that should guide any game developer along the path of choosing any game engine, JavaScript-based tech included. Below are some of the most popular JavaScript game engines on the market today.


javascript game engines phaser

Phaser supports HTML Canvas, WebGL, desktop, and mobile development. Based on browser support, Phaser has the ability to automatically shift between canvas and WebGL depending on platform support. It uses the Pixi.js library for rendering and allows games to be compiled to iOS, Android, or native desktop apps.

Phaser is developed specifically to work well with TypeScript and also comes with the support of three main physics engines. It includes particle effects, WebGL shaders, and has an incredible amount of learning resources such as tutorials, code examples, and open-source projects through which one can find assistance.


javascript game engines babylon js

Babylon is billed as a web-rendering engine but comes complete with all the features one would expect from a full-fledged game engine. Such features as WebGL support, lights, cameras, mesh support, animations, etc. are standard issues with BabylonJS. Building on top of oimo.js, ammo.js, and cannon.js, BabylonJS features a robust physics engine to drive the demands of modern gameplay.

Compared to other Javascript engines, BabylonJS is definitely geared to support real-time 3D rendering. As such, you’ll find Babylon at the heart of some of the largest visual projects on the web today. Things like product viewers, demos, and detailed data visualizations are all within Babylon’s wheelhouse. BabylonJS also features a great sandbox on their website in which one can get a feel for the dynamics and interface.


javascript game engines pixijs overcoded

PixiJS is billed as one of the fastest HTML5 visualization frameworks on the market today. It’s free, open-source, and lightweight—all the hallmarks of a framework with deep industry support. Fortune 500 companies rely on the power of PixiJS to create the stunning 2D web graphics one would expect from bottomless marketing budgets and R&D efforts.

PixiJS supports multiple platforms, provides high-level APIs to the WebGL API, supports HTML canvas as a fallback, and caters to a wide range of devices and platforms. PixiJS is a render engine only and, as such, should not be expected to drive a full-fledged modern gaming application. Other frameworks—such as Phaser—use PixiJS as their inbuilt render engine.


javascript game engines three js overcoded

ThreeJS is arguably the most popular 3D framework for Javascript, but it lacks a lot of the requirements to qualify it as a robust game engine. Still, it can be used to create stunning visualizations that are easily made interactive.

Three is based on JavaScript so it provides easy interaction between 3D objects and user direction. One of the most appealing aspects of Three.js is that it’s geared towards beginners. That’s also one of it’s biggest cons—once one progresses to needing more complex features.

Three has plenty of example code floating around the Internet—a product of its massive scale of support. It features Physical Based Rendering (PBR) materials, comes with a ton of excellent documentation, and is generally regarded as “high performance.” Three falls short when it comes to having a robust rendering pipeline, being compared against full-blown game engines, or having its APIs compared to more granular and complex systems.


javascript game engines play canvas

PlayCanvas seeks to offer to browser-based development what Unreal Engine and Unity have offered to PC and Mobile gaming: a robust engine with robust developer and device support. PlayCanvas is billed as a “Web first game engine” and provides users with an in-browser IDE and game development experience. It’s best to think of PlayCanvas as a development application rather than a simple framework.

For those coming from a non-web development background, such as 3D artists, PlayCanvas will seem very familiar. One might mistake it for the user interface of a 3DS Max, Maya, or Cinema4D type program. It offers plenty of developer-focused features such as real-time collaboration and device-specific testing technology. Overall PlayCanvas is a relatively new game engine but stands to be one of the first all-around enterprise-grade browser-based game engines.


These are only some of the many JavaScript game engines (or frameworks that can be used as a game engine) that are available. Others like Matter.js, GDevelop, MelonJS, ImpactJS, and even Unity (not really a JavaScript-based engine anymore) all bring something to the table. If there’s one thing that can be said definitively—it’s that one’s choice for a JavaScript-based gaming framework should be made with deep consideration for project goals, requirements, and constraints.

Zαck West
Full-Stack Software Engineer with 10+ years of experience. Expertise in developing distributed systems, implementing object-oriented models with a focus on semantic clarity, driving development with TDD, enhancing interfaces through thoughtful visual design, and developing deep learning agents.